Replied to by Desmond RivetDesmond Rivet (

Interesting. How do you think this would apply to something like a distributed game, where you want a certain kind of enforcement of the rules between players?

I think the argument would be that any enforceable rules would be built in to the protocol itself.Β  Kind of like the idea of smart contracts I guess – certainly not without its own range possible pitfalls, but the idea being that it requires much more consensus to change a protocol.

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